Saturday, 13 June 2020

Part 4 - Remote Commanders WWII D-Day Game

Some Game mechanics for you all to look at

Rules: Blitzkrieg Commander II

House rules:
I have allowed each American formation to take an attached Recce platoon. This platoon may only report to their own Commander. Also they will assist in spotting on the crib sheets I've made for this remote commanders game.

Opportunity fire Crib Sheet:
To keep me impartial I will us this Crib Sheet, its pretty basic but will do
 
Reaction to Movement:
Roll per enemy activation
Infantry/guns/soft vehicles
Recce/Armoured Recce.
Armoured Targets
In Range?
3+
6+
4+
Half range?
2+
5+
3+
Half Range and Flank/Rear shot?
Auto yes
NA
Auto yes
Reaction to Shooting:
Roll per enemy activation
Infantry/guns/soft vehicles
Recce/Armoured Recce
Armoured Targets
In range in OPEN
4+
6+
4+
In range in COVER
5+
6+
5+
In half range OPEN
3+
6+
4+
In half range COVER
4+
6+
4+
Half Range Flank/Rear OPEN
2+
NA
2+
Half Range Flank/Rear COVER
4+
NA
3+

Remote Commander spotting procedure.
This was a tougher prospect all together, I think that I have sorted away to give reports to off field commanders. Not perfect but will hopefully a keep them guessing and generally informed at the same time. Tricky.


1 moving = has an enemy moved into line of sight? – what they have seen move, Infantry, Artillery, tanks and other. Roll D6
1 = No report
2 = Report only enemy location
3 = Report location and direction
4 = as above but add Rough strength (rounding up!)
5 = Exact strength
6 = Full ID of enemy
Modifiers:
-1 on the chart for every full 20cm distance between spotter and enemy
-1 on chart if in light cover
-2 on chart if in heavy cover
+2 if any Recce unit is within 30cm of Enemy (max of 1 recce to help per roll)

2 shooting = has the enemy shot at you? – what is shooting at your forces, distance and direction. Roll D6
1 = Under fire from unknown enemy
2 = Under fire from enemy in direction x
3 = Under fire from enemy in direction and distance x
4 = Under fire from enemy and ID shooter
5 = Under fire from enemy, ID shooter and units under that same command
6 = Full report on enemy shooting strength, units and composition
Modifiers:
-1 if pinned
-2 if pinned and casualties
+2 if any Recce unit is within 30cm of Enemy (max of 1 recce to help per roll)
+1 if no casualties or pinning caused

3 assault = has the enemy assaulted you? – this will be situation dependent. If assaulted by the enemy it is assumed the report will be brief with only little detail. Type of unit and such.

Here is the map I made for both commanders, its not that great but will do!
Basic map I scanned into the computer and emails to the Commanders, they each printed 2 of them off.

Game time soon!

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