Rules: Blitzkrieg Commander II
House rules:
I have allowed each American formation to take an attached Recce platoon. This platoon may only report to their own Commander. Also they will assist in spotting on the crib sheets I've made for this remote commanders game.
Opportunity fire Crib Sheet:
To keep me impartial I will us this Crib Sheet, its pretty basic but will do
Reaction to
Movement:
Roll per enemy activation
|
Infantry/guns/soft vehicles
|
Recce/Armoured Recce.
|
Armoured Targets
|
In Range?
|
3+
|
6+
|
4+
|
Half range?
|
2+
|
5+
|
3+
|
Half Range and Flank/Rear shot?
|
Auto yes
|
NA
|
Auto yes
|
Reaction to Shooting:
Roll per enemy activation
|
Infantry/guns/soft vehicles
|
Recce/Armoured Recce
|
Armoured Targets
|
In range in OPEN
|
4+
|
6+
|
4+
|
In range in COVER
|
5+
|
6+
|
5+
|
In half range OPEN
|
3+
|
6+
|
4+
|
In half range COVER
|
4+
|
6+
|
4+
|
Half Range Flank/Rear OPEN
|
2+
|
NA
|
2+
|
Half Range Flank/Rear COVER
|
4+
|
NA
|
3+
|
Remote Commander spotting procedure.
This was a tougher prospect all together, I think that I have sorted away to give reports to off field commanders. Not perfect but will hopefully a keep them guessing and generally informed at the same time. Tricky.
1 moving
= has an enemy moved into line of sight? – what they have seen move, Infantry,
Artillery, tanks and other. Roll D6
1 = No
report
2 = Report
only enemy location
3 = Report
location and direction
4 = as above
but add Rough strength (rounding up!)
5 = Exact
strength
6 = Full ID
of enemy
Modifiers:
-1 on the
chart for every full 20cm distance between spotter and enemy
-1 on chart
if in light cover
-2 on chart
if in heavy cover
+2 if any Recce
unit is within 30cm of Enemy (max of 1 recce to help per roll)
2
shooting = has the enemy shot at you? – what is shooting at your forces,
distance and direction. Roll D6
1 = Under
fire from unknown enemy
2 = Under
fire from enemy in direction x
3 = Under
fire from enemy in direction and distance x
4 = Under
fire from enemy and ID shooter
5 = Under
fire from enemy, ID shooter and units under that same command
6 = Full
report on enemy shooting strength, units and composition
Modifiers:
-1 if pinned
-2 if pinned
and casualties
+2 if any Recce
unit is within 30cm of Enemy (max of 1 recce to help per roll)
+1 if no
casualties or pinning caused
3 assault
= has the enemy assaulted you? – this will be situation dependent. If assaulted
by the enemy it is assumed the report will be brief with only little detail.
Type of unit and such.
Here is the map I made for both commanders, its not that great but will do!
Basic map I scanned into the computer and emails to the Commanders, they each printed 2 of them off. |
Game time soon!
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